Meteor.JS Practice Exercises: Essential Techniques for Mastering the Framework

Here is a short practice to get started with Meteor.js:

  1. Create a new Meteor project by running the following command in your terminal:
luaCopy codemeteor create my-app
  1. Change into the directory for your new Meteor project:
bashCopy codecd my-app
  1. Start the Meteor development server by running the following command:
Copy codemeteor
  1. Open your web browser and visit http://localhost:3000 to view your new Meteor application.
  2. Modify the contents of the my-app.html file to change the layout of the application. For example, you can add a header and a footer to the page.
  3. Add some data to the application using Meteor’s reactive data model. For example, you can create a collection of items that can be displayed in the user interface.
scssCopy codeif (Meteor.isClient) {
  // Create a collection of items
  Items = new Mongo.Collection("items");

  // Add a helper function to retrieve the items from the collection
    items: function () {
      return Items.find({});

if (Meteor.isServer) {
  // Add some items to the collection
  Meteor.startup(function () {
    if (Items.find().count() === 0) {
      Items.insert({ name: "Item 1" });
      Items.insert({ name: "Item 2" });
      Items.insert({ name: "Item 3" });
  1. Use Meteor’s templates and events to add interactivity to the application. For example, you can add an event handler to delete items from the collection.
javascriptCopy codeif (Meteor.isClient) {
  // Add an event handler to delete items{
    "click .delete": function () {

This practice should give you a basic understanding of how to build applications with Meteor.js. With its fast and flexible architecture, Meteor is a great choice for building real-time web applications that can be run on both the client and the server.

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